Importing Avaturn avatars into Unreal
The process is a bit different for different versions of Unreal Engine.
UE 5.1+
Unreal 5.1 and above features native support for GLB
files. Therefore, importing avatar is dead simple. Just drag and drop it onto the content manager and you are done.
UE 5.0 and lower
Unreal 5.0 does not have native support for GLB
so the process is usually more complicated. Good news, is that we have built a GLB -> FBX converter that allows to load Avaturn avatars almost instantly.
- Download a GLB from Avaturn
- Use
GLB -> FBX converter
to get an FBX compatible with Unreal. It's import to selectUnreal
as engine in the converter settings. - Drag and drop
FBX
into content browser. Set import settings as follows:- Normals import method:
Import Normals
- Import uniform scale:
100.0
(but it depends on the scale of your assets) - Invert normal maps:
true
(checkmark).
- Normals import method:
- Done! Sometimes you need manually fix transparency on glasses.
Video tutorial: